I have been a fan of Neal Stephenson going back to his great cyberpunk novel Snowcrash. While I confess I'm one of those who never made it all the way through his entire Baroque Cycle I couldn't fail but be impressed by his ambition and reach in those and others of his books.
So when I was sent a publicity copy of his new novel, Reamde,
you can guess I immediately begged for an interview. Unfortunately,
this time I was not as lucky as I have been in the past... part of the
problem being that there were 50 online publications, besides me, also
asking for an inteview.
The closest I could get to an interview
this time around was the interview below provided by the publisher to
these 50 publications. I repeat, this interview was not done by me but
rather was provided for me.
If you like Stephenson, either for his cyberpunk books or for the more historical fiction style of the Baroque Circle,
you will love this new book – there is something in this book for those
who like both of those styles as practiced by Stephenson.
The
book's size – nearly 1,100 pages – can be intimidating but it's a fun
read once you get into it and, besides, it's good exercise for your arm
muscles.
REAMDE is the name of a computer virus, the name a typo
of the common file name Readme. The book has a bit of everything, part
thriller with violence in places ranging from China to the United
States, to high tech/cyberpunk as Stephenson has created an addictive
online game called T'Rain that is central to some of the story's plots.
Richard
Forthrast, a smuggler turned game developer, gets pulled into a
struggle involving international violence and it's fascinating to see
how the actions in the game impact “real life” and vice versa.
What
could be, especially at this book's length, a sprawling rambling affair
is actually a pretty tightly written book. It's a great story and he
fleshes out some fascinating characters.
Check out this book – it may take longer to read than some due to its length but I think you will thank me later.
And now here is that interview provided to me to share with you guys.
Q: Reamde
is an adrenaline-fueled, non-stop action adventure thriller with a
large international cast of compelling characters. How did you come with
the idea?
NEAL STEPHENSON: It's been banging around in
my head for years. We've all grown accustomed to stories about computer
viruses that come out of nowhere and sweep across the world in days. I
thought it would make a good plot hook to imagine a situation in which a
powerful and vengeful person was seriously inconvenienced by such a
virus, and decided to track down the hacker who created it and get even.
Q:
Central to the storyline is Richard Forthrast’s massively multiplayer
online role-playing game, T’Rain. Are you a serious gamer? Any plans (or
dreams) to make T’Rain a reality?
NEAL STEPHENSON: I
definitely spend more time than is good for me playing games, to the
point where I put together a system for playing XBox while using an
elliptical trainer. But my few encounters with actual twelve-year-old
boys in the online universe have made it clear that I cannot aspire to
the title of "serious gamer."
Making T'Rain a reality
would be a massive tech development project that would probably extend
over several years and require hundreds of millions of dollars in
capital. If someone wants to pony up the dough, I'd be happy to get
involved!
Q: One of the interesting backstories in
the book is how T’Rain was developed and the unique talents behind
it—especially the writers who devised its Bible. What connections do you
see between an MMORPG like T’Rain and literature—storytelling? Would
you consider that kind of game to be a kind of participatory literature?
NEAL
STEPHENSON: The two writers are a kind of self-parody; I've taken two
literary tendencies that are always competing for control of my
keyboard, and made them flesh.
All role-playing games are a
kind of improvisatory literature. It's easy to make fun of RPG dorks.
But those games wouldn't be interesting unless the people playing them
were coming up with interesting characters and spinning tales with
legitimate narrative qualities--some of which are at least as good as
what gets published as officially sanctioned literature.
Q:
Talk about your characters. While Richard is the central figure, his
niece, the super-smart, super-cool Zula, is a great kickass heroine.
You’ve also got a frighteningly intelligent and supremely capable
villain in Jones. What inspired their creation?
NEAL
STEPHENSON: It's difficult to tease specific answers out of the morass
of ideas and impulses that is my brain. In general, though, I would say
this about thrillers. The characters in thrillers find themselves in
crazy, dangerous situations that fortunately don't happen to the vast
majority of real humans. As a writer, you have two basic approaches as
far as coming up with characters is concerned. You can make your
characters into James Bond/Jason Bourne types who live in the thriller
universe all the time, or you can come up with more realistic everyday
characters---people you might expect to meet in the pages of a more
sedate, literary novel, say---and then plunge them into the thriller
universe, whereupon it becomes more of a fish-out-of-water proposition.
I've taken the latter approach just because I think it gives me more
options as a writer.
Q: Reamde is a massive
tale with a number of moving parts. How did you keep track of the
divergent characters and parallel storylines as you were writing?
NEAL STEPHENSON: With a spreadsheet. Sorry.
Q: Your previous novels have been set in the future and in the past. Reamde is a story that is very much of this time and place. How does this novel connect to your previous books?
NEAL STEPHENSON: While it's true that I've done a lot of future and past writing, the fact is that The Big U, Zodiac, half of Cryptonomicon, and all of Interface and The Cobweb (the thrillers I co-wrote with my uncle) are set in basically the present day, and even Anathem
takes place largely in a setting that is very close to contemporary
society. So, it doesn't feel like much of a departure for me. While it's
enjoyable to make up imaginary future societies or bring old ones back
to life, there's also a lot to be said for working within the
present-day world and being able to fold commonplace observations into
the story.
Q: Your work has been called cyperbunk,
post-cyberpunk, speculative, historical fiction, even baroque, and you
have proudly called yourself a science fiction writer. How have you and
your ideas—and your writing matured—since Zodiac and Snow Crash? How are those changes reflected in Reamde?
NEAL
STEPHENSON: I'd say that when I was younger I felt insecure about my
ability to supply the old-fashioned literary qualities of plot and
character and so made up for it with "special effects." But working on
the Baroque Cycle renewed my interest in plot for plot's sake, and the virtues of just telling a good yarn, and so you could think of Reamde
as me just writing a book that is all about plot. This doesn't mean
that every book I ever write henceforth is going to be the same way, but
I did want to have a go at it.
Q: Your novels
explore a number of specialized subjects—mathematics, currency, science,
technology. Are you surprised at the success you’ve achieved? What
might the future hold for expansive novelists like yourself in an age of
shrinking attention spans, an age that is becoming increasingly defined
in 140 letters (or less)?
NEAL STEPHENSON: When faced
with that kind of competition, you can go one of two ways. You can try
to become like the competition by making things briefer and more
tweet-like. Or you can play to the real strength of the novel as an art
form, which is its ability to handle material of great scope. I would
argue that the success of long-form television series such as Battlestar Galactica and Game of Thrones
is a reaction against all the forms of media that play on short
attention spans. The audience enjoys immersion in worlds of enormous
scope. The only media that can provide that experience are novels,
television series, and increasingly games.
Q:
Throughout the post-World War II period, science fiction was predictive
of where society and technology were headed. Today, science and reason
are being undermined by a number of cultural forces. Where is science
fiction/speculative fiction headed as our optimism and faith in science
declines?
NEAL STEPHENSON: If I have anything to say
about it, we'll soon be seeing more SF that recalls the Golden Age
techno-optimism of the 1950s. Not in a naive or campy way, but in a way
that gives young scientists and engineers something that they can
realistically aspire to during their careers. We are still flying around
on airplanes and getting energy from reactors that were designed during
the 1960s, and in many cases, such as Fukushima, we're paying a price
for our lack of technological imagination. This decline in innovation
has coincided with a growing hostility toward science and technology on
both the left and the right, and with a turn toward a sort of hackerish
cool hip gloominess in the SF world. We have to snap out of it.
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